January 20, 2026 - 18:06

Min-Liang Tan has defended his company's substantial $600 million investment in artificial intelligence technology, emphasizing the importance of creating tools that empower developers to produce exceptional gaming experiences. In recent discussions, Tan acknowledged that many consumers are growing weary of low-quality AI applications, often referred to as "AI slop." However, he believes there is a significant demand for AI solutions that genuinely enhance the gaming landscape.
According to Tan, the focus should be on developing sophisticated AI tools that enable game creators to push the boundaries of innovation and creativity. He asserts that, rather than inundating the market with subpar AI products, the industry should prioritize meaningful advancements that can lead to groundbreaking games. This investment is seen as a strategic move aimed at positioning Razer as a leader in the gaming sector, where the integration of high-quality AI technology can significantly improve gameplay and user experience.
January 20, 2026 - 04:34
Former Assassin's Creed Director Files Lawsuit Against Ubisoft for Alleged TerminationMarc-Alexis Côté, a former director of the popular Assassin`s Creed franchise, has filed a lawsuit against Ubisoft, claiming wrongful dismissal. According to court documents, Côté alleges that...
January 18, 2026 - 11:08
Former Church Transformed into a Video Game ArcadePinball and video game worshipers soon will have a new place to congregate - a former Pittsburgh church. The historic building, which once served as a place of worship, is being repurposed into an...
January 17, 2026 - 23:15
Exploring Japanese Influences in Modern Game DevelopmentThe vibrant culture of Japan in the late 1990s and early 2000s continues to inspire game developers around the globe. Titles like Unbeatable, Hyperyuki, and Denshattack draw heavily from the...
January 17, 2026 - 10:02
Study Reveals Critical Threshold for Video Gaming and Health ImpactRecent research has highlighted a significant threshold in the relationship between video gaming and health among young people. While moderate gaming is generally considered harmless, excessive...